'\" t
.\" $Id: cdk_matrix.3,v 1.26 2012/03/22 08:39:04 tom Exp $
.de XX
..
.TH cdk_matrix 3
.SH NAME
.XX activateCDKMatrix
.XX cleanCDKMatrix
.XX cleanCDKMatrixCell
.XX destroyCDKMatrix
.XX drawCDKMatrix
.XX eraseCDKMatrix
.XX getCDKMatrixBox
.XX getCDKMatrixCell
.XX getCDKMatrixCol
.XX getCDKMatrixRow
.XX injectCDKMatrix
.XX jumpToCell
.XX moveToCDKMatrixCell
.XX newCDKMatrix
.XX setCDKMatrix
.XX setCDKMatrixBackgroundAttrib
.XX setCDKMatrixBackgroundColor
.XX setCDKMatrixBox
.XX setCDKMatrixBoxAttribute
.XX setCDKMatrixCB
.XX setCDKMatrixCell
.XX setCDKMatrixCells
.XX setCDKMatrixHorizontalChar
.XX setCDKMatrixLLChar
.XX setCDKMatrixLRChar
.XX setCDKMatrixPostProcess
.XX setCDKMatrixPreProcess
.XX setCDKMatrixULChar
.XX setCDKMatrixURChar
.XX setCDKMatrixVerticalChar
cdk_matrix \- curses matrix widget.
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.nf
.TP 15
.B "int activateCDKMatrix ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype * " "actions");
.TP 15
.B "void cleanCDKMatrix ("
.BI "CDKMATRIX *" "matrix");
.TP
.B "void cleanCDKMatrixCell ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "row",
.BI "int " "col");
.TP 15
.B "void destroyCDKMatrix ("
.BI "CDKMATRIX *" "matrix");
.TP 15
.B "void drawCDKMatrix ("
.BI "CDKMATRIX *" "matrix",
.BI "boolean " "box");
.TP 15
.B "void eraseCDKMatrix ("
.BI "CDKMATRIX *" "matrix");
.TP 15
.B "boolean getCDKMatrixBox ("
.BI "CDKMENTRY *" "matrix");
.TP 15
.B "char * getCDKMatrixCell ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "row",
.BI "int " "col");
.TP 15
.B "int getCDKMatrixCol ("
.BI "CDKMENTRY *" "matrix");
.TP 15
.B "int getCDKMatrixRow ("
.BI "CDKMENTRY *" "matrix");
.TP 15
.B "int injectCDKMatrix ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "input");
.TP 15
.B "int jumpToCell ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "row",
.BI "int " "col");
.TP 15
.B "void moveCDKMatrix ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "xpos",
.BI "int " "ypos",
.BI "boolean " "relative",
.BI "boolean " "refresh");
.TP 15
.B "int moveToCDKMatrixCell ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "row",
.BI "int " "col");
.TP 15
.B "CDKMATRIX *newCDKMatrix ("
.BI "CDKSCREEN *" "cdkscreen",
.BI "int " "xpos",
.BI "int " "ypos",
.BI "int " "screenRows",
.BI "int " "screenCols",
.BI "int " "actualRows",
.BI "int " "actualCols",
.BI "const char *" "title",
.BI "CDK_CONST char **" "rowTitles",
.BI "CDK_CONST char **" "colTitles",
.BI "int *" "columnWidths",
.BI "int *" "columnTypes",
.BI "int " "rowSpace",
.BI "int " "colSpace",
.BI "chtype " "filler",
.BI "int " "dominantAttribute",
.BI "boolean " "boxMatrix",
.BI "boolean " "boxCell",
.BI "boolean " "shadow");
.TP 15
.B "void positionCDKMatrix ("
.BI "CDKMATRIX *" "matrix");
.TP 15
.B "void setCDKMatrix ("
.BI "CDKMATRIX *" "matrix",
.BI "char *" "info"[MAX_MATRIX_ROWS][MAX_MATRIX_COLS],
.BI "int " "rows",
.BI "int *" "columnLengths");
.TP 15
.B "void setCDKMatrixBackgroundAttrib ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "attribute");
.TP 15
.B "void setCDKMatrixBackgroundColor ("
.BI "CDKMATRIX *" "matrix",
.BI "const char * " "color");
.TP 15
.B "void setCDKMatrixBox ("
.BI "CDKMENTRY *" "matrix",
.BI "boolean " "boxWidget");
.TP 15
.B "void setCDKMatrixBoxAttribute ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixCB ("
.BI "CDKMATRIX *" "matrix",
.BI "MATRIXCB " "callbackFunction");
.TP 15
.B "int setCDKMatrixCell ("
.BI "CDKMATRIX *" "matrix",
.BI "int " "row",
.BI "int " "col",
.BI "const char *" "value");
.B "void setCDKMatrixCells ("
.BI "CDKMATRIX *" "matrix",
.BI "CDK_CONST char **" "info",
.BI "int " "rows",
.BI "int " "cols",
.BI "int *" "columnLengths");
.TP 15
.B "void setCDKMatrixHorizontalChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixLLChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixLRChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixPostProcess ("
.BI "CDKMATRIX *" "matrix",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.TP 15
.B "void setCDKMatrixPreProcess ("
.BI "CDKMATRIX *" "matrix",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.TP 15
.B "void setCDKMatrixULChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixURChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.TP 15
.B "void setCDKMatrixVerticalChar ("
.BI "CDKMATRIX *" "matrix",
.BI "chtype " "character");
.fi
.SH DESCRIPTION
The Cdk matrix widget creates a matrix widget.
The following are functions which
create or manipulate the Cdk matrix box widget.
.SH AVAILABLE FUNCTIONS
.TP 5
.B activateCDKMatrix
activates the matrix widget and lets the user interact with the widget.
The parameter \fBmatrix\fR is a pointer to a non-NULL matrix widget.
If the \fBactions\fR parameter is passed with a non-NULL value, the characters
in the array will be injected into the widget.
To activate the widget
interactively pass in a \fINULL\fR pointer for \fBactions\fR.
If the character
entered into this widget is \fIRETURN\fR then this function will return 1.
It will also set the widget data \fIexitType\fR to \fIvNORMAL\fR.
If the character entered into this widget was \fIESCAPE\fR then the widget
will return a value of -1 and the widget data \fIexitType\fR will be
set to \fIvESCAPE_HIT\fR.
The matrix cell contents can be retrieved by using
the \fBinfo\fR array of the matrix widget.
.TP 5
.B cleanCDKMatrix
clears the information from all cells of the matrix.
.TP
.B cleanCDKMatrixCell
clears the information from the specified cell of the matrix.
.TP 5
.B destroyCDKMatrix
removes the widget from the screen and frees memory the object used.
.TP 5
.B drawCDKMatrix
draws the matrix widget on the screen.
If the \fBbox\fR parameter is true, the widget is drawn with a box.
.TP 5
.B eraseCDKMatrix
removes the widget from the screen.
This does \fINOT\fR destroy the widget.
.TP 5
.B getCDKMatrixBox
returns true if the widget will be drawn with a box around it.
.TP 5
.B getCDKMatrixCell
returns the contents of the cell located by the \fBrow\fR and \fBcol\fR pair.
.TP 5
.B getCDKMatrixCol
returns the current column index.
.TP 5
.B getCDKMatrixRow
returns the current row index.
.TP 5
.B injectCDKMatrix
injects a single character into the widget.
The parameter \fBmatrix\fR is a pointer to a non-NULL matrix widget.
The parameter \fBcharacter\fR is the character to inject into the widget.
The return value and side-effect (setting the widget data \fIexitType\fP)
depend upon the injected character:
.RS
.TP
\fIRETURN\fP or \fITAB\fR
the function returns
1.
The widget data \fIexitType\fR is set to \fIvNORMAL\fR.
.TP
\fIESCAPE\fP
the function returns
-1.
The widget data \fIexitType\fR is set to \fIvESCAPE_HIT\fR.
.TP
Otherwise
unless modified by preprocessing, postprocessing or key bindings,
the function returns
-1.
The widget data \fIexitType\fR is set to \fIvEARLY_EXIT\fR.
.RE
.IP
The matrix cell contents can be retrieved by
using the \fBinfo\fR array of the matrix widget.
.TP 5
.B jumpToCell
provides an interactive method of moving to a cell.
It pops up a
scale widget and asks which cell the user wants to go to.
Then it performs the jump.
.TP 5
.B moveCDKMatrix
moves the given widget to the given position.
The parameters \fBxpos\fR and \fBypos\fR are the new position of the widget.
The parameter \fBxpos\fR may be an integer or one of the pre-defined values
\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
The parameter \fBypos\fR may be an integer or one of the pre-defined values \fILEFT\fR,
\fIRIGHT\fR, and \fICENTER\fR.
The parameter \fBrelative\fR states whether
the \fBxpos\fR/\fBypos\fR pair is a relative move or an absolute move.
For example, if \fBxpos\fR = 1 and \fBypos\fR = 2 and \fBrelative\fR = \fBTRUE\fR,
then the widget would move one row down and two columns right.
If the value of \fBrelative\fR was \fBFALSE\fR then the widget would move to the position (1,2).
Do not use the values \fITOP\fR, \fIBOTTOM\fR, \fILEFT\fR,
\fIRIGHT\fR, or \fICENTER\fR when \fBrelative\fR = \fITRUE\fR.
(weird things may happen).
The final parameter \fBrefresh\fR is a boolean value which
states whether the widget will get refreshed after the move.
.TP 5
.B moveToCDKMatrixCell
jumps to the given cells dictated by the parameters \fBrow\fR and \fBcol\fR.
It returns a value of \fITRUE\fR or \fIFALSE\fR depending if
the move was successful.
.TP 5
.B newCDKMatrix
creates a matrix widget and returns a pointer to it.
Parameters:
.RS
.TP 5
\fBscreen\fR
is the screen you wish this widget to be placed in.
.TP 5
\fBxpos\fR
controls the placement of the object along the horizontal axis.
It may be an integer or one of the pre-defined values
\fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR.
.TP 5
\fBypos\fR
controls the placement of the object along the vertical axis.
It may be an integer or one of the pre-defined values
\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
.TP 5
\fBscreenRows\fR and
.TP 5
\fBscreenCols\fR
are the number of rows and
columns to be displayed on the screen respectively.
.TP 5
\fBactualRows\fR and
.TP 5
\fBactualCols\fR
are the number of actual rows and columns the matrix has.
.TP 5
\fBtitle\fR
is the string which will be displayed at the top of the widget.
The title can be more than one line; just provide a carriage return
character at the line break.
.TP 5
\fBrowTitles\fR and
.TP 5
\fBcolTitles\fR
are the titles along the row and columns respectively.
.TP 5
\fBcolumnWidths\fR
is an array of integers stating how wide the individual columns are to be.
.TP 5
\fBcolumnTypes\fR
is an array of integers
which correspond to the individual column display types.
The values of the array should be assigned a value of type \fIEDisplayType\fR.
See \fBcdk_display (3)\fR for legal values of \fIEDisplayType\fR.
.TP 5
\fBrowSpace\fR and
.TP 5
\fBcolSpace\fR
dictate how much white space is to be between rows and columns respectively.
.TP 5
\fBfiller\fR
is the character to use in empty space within a cell.
.TP 5
\fBdominantAttribute\fR
states which (the rows or the columns)
will have the dominant character attributes.
This is stated when a cell has
both a row attribute and a column attribute.
If the value of the parameter
\fBdominantAttribute\fR is set to \fBROW\fR then the attribute of the row
will be displayed.
If it is set to \fBCOL\fR then the column's attributes
will be displayed instead.
.TP 5
\fBboxMatrix\fR
is true if the widget should be drawn with a box around it.
.TP 5
\fBboxCell\fR
is true if the individual cells should have boxes drawn around them.
.TP 5
\fBshadow\fR
turns the shadow on or off around this widget.
.RE
.IP
If the widget could not be created then a \fINULL\fR pointer is returned.
.TP 5
.B positionCDKMatrix
allows the user to move the widget around the screen via the
cursor/keypad keys.
See \fBcdk_position (3)\fR for key bindings.
.TP 5
.B setCDKMatrix
lets the programmer modify certain elements of an existing matrix widget.
The parameter \fBinfo\fR is an array of \fIchar *\fR which
contains the cell information.
The parameter \fBrows\fR has the number of rows
the parameter \fBinfo\fR contains, while \fBcolumnLengths\fR has the lengths of
the individual columns in \fBinfo\fR.
.IP
Do not use this function.
It is obsolete, provided only for compatibility with older versions of CDK.
Use \fBsetCDKMatrixCells\fP.
.TP 5
.B setCDKMatrixBackgroundAttrib
sets the background attribute of the widget.
The parameter \fBattribute\fR is a curses attribute, e.g., A_BOLD.
.TP 5
.B setCDKMatrixBackgroundColor
sets the background color of the widget.
The parameter \fBcolor\fR
is in the format of the Cdk format strings.
See \fBcdk_display (3)\fR.
.TP 5
.B setCDKMatrixBox
sets whether the widget will be drawn with a box around it.
.TP 5
.B setCDKMatrixBoxAttribute
sets the attribute of the box.
.TP 5
.B setCDKMatrixCB
allows the programmer to set a different widget input handler.
The parameter \fBcallbackFunction\fR is of type \fIMATRIXCB\fR.
The default function is \fICDKMatrixCallBack\fR.
.TP 5
.B setCDKMatrixCell
sets the contents of the cell located by the \fBrow\fR and \fBcol\fR pair.
The value of the cell will be set to \fBvalue\fR.
.TP
.B setCDKMatrixCells,
lets the programmer initialize elements of an existing matrix widget.
The parameter \fBinfo\fR is an array of \fIchar *\fR which
contains the cell information.
The parameter \fBrows\fR has the number of rows
The parameter \fBcols\fR has the number of columns
the parameter \fBinfo\fR contains, while \fBcolumnLengths\fR has the lengths of
the individual columns in \fBinfo\fR.
.TP 5
.B setCDKMatrixHorizontalChar
sets the horizontal drawing character for the box to
the given character.
.TP 5
.B setCDKMatrixLLChar
sets the lower left hand corner of the widget's box to
the given character.
.TP 5
.B setCDKMatrixLRChar
sets the lower right hand corner of the widget's box to
the given character.
.TP 5
.B setCDKMatrixPostProcess
allows the user to have the widget call a function after the
key has been applied to the widget.
The parameter \fBfunction\fR is the callback function.
The parameter \fBdata\fR points to data passed to the callback function.
To learn more about post-processing see \fIcdk_process (3)\fR.
.TP 5
.B setCDKMatrixPreProcess
allows the user to have the widget call a function after a key
is hit and before the key is applied to the widget.
The parameter \fBfunction\fR is the callback function.
The parameter \fBdata\fR points to data passed to the callback function.
To learn more about pre-processing see \fIcdk_process (3)\fR.
.TP 5
.B setCDKMatrixULChar
sets the upper left hand corner of the widget's box to
the given character.
.TP 5
.B setCDKMatrixURChar
sets the upper right hand corner of the widget's box to
the given character.
.TP 5
.B setCDKMatrixVerticalChar
sets the vertical drawing character for the box to
the given character.
.SH KEY BINDINGS
When the widget is activated there are several default key bindings which will
help the user enter or manipulate the information quickly.
The following table
outlines the keys and their actions for this widget.
.TS
center tab(/) box;
l l
l l
lw15 lw35 .
\fBKey/Action\fR
=
Left Arrow/Moves one cell to the left.
Right Arrow/Moves the cell to the right.
Tab/Moves the cell to the right.
Up Arrow/Moves one cell up.
Down Arrow/Moves one cell down.
Next Page/Moves one page forward.
Ctrl-F/Moves one page forward.
Prev Page/Moves one page backward.
Ctrl-B/Moves one page backward.
Ctrl-G/T{
Calls the function \fBjumpToCell\fR and requests which cell the user wishes to jump to.
T}
Ctrl-P/T{
Pastes whatever is in the paste buffer, into the current cell.
T}
Ctrl-K/T{
Cuts the contents from the current cell and saves a copy in the paste buffer.
T}
Ctrl-T/T{
Copies the contents of the current cell into the paste buffer.
T}
Ctrl-E/Erases the contents of the current cell.
Delete/T{
Deletes the character before the cursor, moves cursor left.
There is no function to delete the character at the cursor since there
are no functions for moving the cursor within the edited text.
T}
Backspace/T{
Deletes the character before cursor, moves cursor left.
T}
Ctrl-H/Deletes the character before the cursor.
Return/T{
Exits the widget and returns 1.
This also sets the widget data \fIexitType\fR to \fIvNORMAL\fR.
T}
Escape/T{
Exits the widget and returns -1.
This also sets the widget data \fIexitType\fR to \fIvESCAPE_HIT\fR.
T}
Ctrl-L/Refreshes the screen.
.TE
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_position (3),
.BR cdk_screen (3)
